Because A) Microsoft wants those sales on other platforms and B) I’m not convinced that this acquisition deal will close by the time this game hits the market, I don’t entertain the idea that Diablo 4 will be exclusive to the Xbox. However, I suppose never say never.
According to reports, Diablo Immortal, Blizzard’s mobile-focused installment of the action-RPG franchise, has now generated over $300 million in revenue. Concerning this, the enormously famous Assault: In 2021, Shadow Legends made $370 million, a record profit. Because of this, Diablo Immortal, which was only released in July, is financially significantly ahead of the curve.
The game received scathing criticism and fan outrage at its launch. Players were furious at the game’s outrageous microtransaction system and went to review bombing Diablo Immortal in protest, despite numerous reviews describing gameplay that was enjoyable and satisfying, similar to that of the Diablo series. Snowstorm Amusement’s leader, Mike Ybarra, shielded the microtransactions, expressing that most of players pay no expense by any stretch of the imagination. However, this did not placate dissatisfied players; instead, they are confronted with a system that aggressively encourages players to use real money or endure a significant grind.
This information comes directly from Blizzard and focuses on Diablo 4’s open-world based approach. Diablo 4 is currently in the process of its Closed Beta, which is currently in progress. As a result, concrete information about the game’s features, classes, and loop of play is finally emerging. Diablo 4 takes place in the world of Sanctuary, just like its predecessors. However, unlike those games, Diablo 4’s world is an interconnected maze that players can explore at their own pace, similar to Diablo 3’s Adventure Mode: Shaman of Souls.
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